February 1st, 2012

SOMETIMES IN MY DREAMS I HEAR

Here is a FLIST! work in progess that I’ve been hammering out for the last few months that I hope to include on the incredibly delayed and over-produced Black Friend album this year. I will also be playing the full song at my upcoming shows on the 5th and 10th of February.

¡FLIST! – Set (2011-2012, unreleased work in progress)

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The intro is taken from Lee Hazelwood and Nancy Sinatra’s Sundown Sundown off of Nancy and Lee from 1968. While sounding similar there are quite a few differences, particularly how much heavier I wanted my version to sound as it serves a different purpose to the song. While the Lee Hazlewood version starts off sweet and rises into a bass and kick heavy bombast mine stays relatively flat and drops off into a broken beat. Another disparity between the two is the use of virtual instruments for the strings and horns. Little has been done other than velocity control to hide this fact and there is still quite a bit to be done at this point but it should still give a good idea of what my intentions are.

For those who know the Hazlewood original my hope is that they will be reminded of Lee’s opening lines which will be tied into the songs lyrics later on. Working such direct references into anything is always a risk as it can often take a lot away from the song if it’s success is dependent on the audience getting an inside joke. Here is the original intro:

Nancy & Lee – Sundown Sundown (excerpt; 1968, Lee Hazlewood, Billy Strange)

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The sample that plays directly after the intro is taken from ToneScape’s (free!) Animato pack which I highly recommend, along with his other sample packages for any digital musicians looking to expand their libraries. While I’m not sure I will be using this sample in the final version of the song it serves it’s purpose at the moment.

I am playing this weekend on Sunday, the 5th of February with the Dirty Organs at Virgil Reality and on Friday, the 10th of February at the Concordia Co-op Bookstore for their annual Anti-Valentines day party. Hope to see some of you there!

Nancy and Lee

January 26th, 2012

A HUNTING WE SHALL GO

I completed my new Demo Reel today, trying to cram as much diversity into the shortest amount of time. It runs at just under two minutes and covers everything from my cartoon work to my personal music projects. Enjoy!

Comments are welcome as I will be updating it over the course of the year and as video editing is not my forte I will take all the help I can get. Read the rest of this post for the full video credits and links to their creators.

A near disaster has put a short delay on the Original Words EP and Warm/Bug 7″ but production has resumed and I will post the complete details on both projects shortly.

Read the rest of this entry »

October 24th, 2011

MONDO PAZZO

Here are two comps for a short film by Samuel Hilton who had a showing in a recent Kino Kabaret in Montreal called Kill Him. I was asked to make something akin to the soundtrack from Drive and came up with these two pieces:

Mondo Mondo (2011, music for Kill Him)

Uomo Uomo (2011, music for Kill Him)

The two songs picked were Tick of the Clock by the Chromatics and A Real Hero by College. For bass and lead synths I used the Novation Bass-Station and Tal-Bassline. I would also like to take this oppurtunity to share with you the wonderful world of free Togu VST’s. I tend to use their generators sparingly in my own music but their reverb and delay effects are great to work with.

Hammer time

October 10th, 2011

FIGHT!

A new version of Battle Capacity is being released this weekend and I was asked to create some new menu music. This seemed like an appropriate follow up to last week’s post as we have two completely different styles of menus. Trying to accentuate the bright colours and characters of a game is important and as I tend to lean towards moody and broodier themes I always appreciate working on something different.

Battle Beach (2011, main menu theme for Battle Capacity)

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Not much to say about this piece other than taking a lot of inspiration from later Sonic game menus. I used one of the main bass riffs from the Battle Capacity boss battle music and built from there.

The rest of the soundtrack, including Battle Beach is available for free on CharlieTwitch.com.

October 3rd, 2011

BIG WHEEL KEEP ON TURNING

I’ve been developing a game for the last few months as a personal project and vehicle (heh) for some new music and atmosphere ideas I had over the summer.

This next piece is a work in progress for the game’s menu music. Being a car combat game I took a lot of cues from the enormous catalogue of past car combat games and what they used for their menus. One of my favorite themes is the music from Rogue Trip 2012‘s main menu. It immediately gives off the sleazy atmosphere you should expect from the rest of the game.

As the project I’m working on involves a lot of exploration and RPG elements I wanted to give the impression of discovery along with a heavy, driving beat. Players will be picking their character name and stats while this is playing so it’s important for them to know what lies ahead.

Don’t Look Back (2011, WIP menu theme)

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I tried several ways of incorporating vehicle sounds into the theme all while trying to keep it from sounding forced. Using them as instruments rather than purely narrative devices seemed like a much better choice. The ignition at the start as a drum roll, the ticking of a car cooling as a loose percussive element and tire squeals accompanied by horns and strings. Tools and metal impacts are added to lead sections to make them more uneasy and chaotic.

An example of the effectiveness of music on a menu is the music for the Vigilante 8 series composed by Howard Drossin. For the first game menu Drossin chose a steady beat, running bass and borrowed heavily from standard disco stabs and progressions. It was great for setting the vibe of the game and got you ready for the rest of the 70′s influenced soundtrack.

For the second game the menu theme was more funk based with a slower beat and light Italo disco influence. It was also mixed very cleanly. While it definitely fit the new menu screens it was far too busy with vocals stabs and catch phrases and lacked the rawness of the previous game to prepare the player for the road ahead. Regardless, the Vigilante 8 soundtracks are great and diverse examples of original music in video games and I highly recommend checking them out. Drossin avoids a lot of the standard, heavy-metal riddled soundtracks that tend to accompany car combat games with great success. I’m looking at you, Twisted Metal…

September 19th, 2011

BROAD SALUTE

This next piece is an excerpt from a seven minute composition for a short film by myself and Daryl Legge that we hope to release in the next month. The film is an exploration and exhibition of his most recent sculpture series which I will be sure to post here once it’s completed.

The Broad Salute – I & II (2010-2011, work in progress)

Each segment is made to reflect the shape and presence of each of the five pieces in the exhibition which range from the sublime to aggressive and violent. The two segments in the above composition are of a warning light and barb wire hive. As the objects are stationary I am hoping to evoke movement and further the anxiety brought on by the sculptures but at the same time, not overwhelm the audience. For the musical style I made a few tests with a more electronic, atmospheric focus and found them conflicting with the visuals. Settling with more traditional instruments had the music envelop the visuals rather than push them around while still creating a sense of malaise in the listener.

The final work will be exhibited on a web space built around the video piece.

August 1st, 2011

BACK FROM THE DEAD

Just finished the music and sound effects for a small zombie game for the 2011 SA Developer Challenge.

United Wastes (2011, main theme for US of Z)

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The game is a fun little Pandemic clone programmed by Scott Ray with art and sound by yours truly. We had one month to complete the game and while it lacks a bit of polish I must say I’m pretty happy with our final product.

Victory theme (2011, music for US of Z)

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Defeat theme (2011, music for US of Z)

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Menu theme (2011, music for US of Z)

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The game is available for free here and requires the Microsoft XNA framework. Thanks to all of my friends that were forced to sit through a play-through or two.

January 2nd, 2011

FUNK RESOLUTIONS

Found myself with some time to spare on the 31st and recorded this little ditty. I don’t really know where I was going with this but the melody is a variation of Get the Funk Out Ma Face by Brothers Johnson from their 1976 debut, Look Out For #1.

Funk Resolve (2010, unreleased)

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I hope I can avoid the swift tide of white funk for another year, I’m not ready to give in just yet. In other news I have a show coming up on January 14th in Montreal at Casa del Popolo. Show starts at 10pm, $5 or pay what you can (click here for more info).

December 30th, 2010

HE DIDN’T EVEN SAY GOODBYE

Here’s another cover I’ve been working on, this time by Sonny Bono from Chér’s album The Sonny Side of Chér from 1966. With this piece I’ve taken elements from both Chér and Nancy Sinatra’s versions and attempted to update them. The bass/piano I’ve used is very simple but I feel it darkens the mood of the piece a touch and compliments a more funk oriented drum style.

Bang, Bang (2010, instrumental)

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While seeking out inspiration I accidentally stumbled upon Chér’s update to the song from 1988 (complete with Bon Jovi on production) where she replaces the quick, folk verse with a slowed down vocal break and guitar solo. For a song about rivalry and sadness, Nancy Sinatra’s version captures the sadness of the songs lyrics while Chér just seems to lean more towards anger and intensity. This also happens with Chér’s cover of Girl From Ipanema, where the usual light and airy vocals feel thick and heavy over the composition.

If you’d like more similar songs to this I would suggest Walk on By (Dionne Warwick, 1964), Nata Per Me (Adriano Celentano, 1961) and Jack’s Shadow (Nick Cave & the Bad Seeds, 1986) to start.

I’ve been focusing on recordings from the 60′s and 70′s but will be moving on to the mid-eighties, nineties for the next song cover. Maybe Bang, Bang by Iggy Pop?

November 27th, 2010

CARRIAGE DESCENDING STAIRCASE

This next piece is synced to a segment of Voyage à travers l’impossible from 1904 by Georges Méliès, the maker of  Le Voyage Dans La Lune. The piece has the inventors boarding The Impossible Carriage, crashing through a dining hall, riding along a mountain range and ends with the vehicle and its passengers careening off a cliffside.

Carriage Descending Staircase (2010, audio for Voyage à travers l’impossible segment)

I based this composition primarily around piano, using it to build rhythm and tension along with various changes in tempo.

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