January 26th, 2012

A HUNTING WE SHALL GO

I completed my new Demo Reel today, trying to cram as much diversity into the shortest amount of time. It runs at just under two minutes and covers everything from my cartoon work to my personal music projects. Enjoy!

Comments are welcome as I will be updating it over the course of the year and as video editing is not my forte I will take all the help I can get. Read the rest of this post for the full video credits and links to their creators.

A near disaster has put a short delay on the Original Words EP and Warm/Bug 7″ but production has resumed and I will post the complete details on both projects shortly.

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December 28th, 2011

WE DON’T THINK SO

Getting things ready to release the Original Words EP next month. I made a video for Boys, originally by Bauhaus.

The songs were recorded for a benefit for Blue Sunshine, an experimental film center in Montreal and are being released on CDr and as a digital download. More details to come!

Edit: I will be merging this blog with my main website over the next two months but will be back to a semi-normal update schedule.

Edit 2: You can download the single through Bandcamp for free now http://flist.bandcamp.com/track/boys-video-version

November 24th, 2011

COAL MINER

Had to take a short hiatus from posting as a lot of different projects are coming to a head right now. Here is a rough image from a secret EP that may be available in the next little bit.

There are two shows coming up, one on December 10th at Blue Sunshine around 2pm in Montreal where several bands will be raising money to keep the wonderful film house around and another in January that has yet to be announced. More info to come.

Linocut

 

I also updated my portfolio and added some new work as well as a FLIST sampler that has some new works in it.

 

October 24th, 2011

MONDO PAZZO

Here are two comps for a short film by Samuel Hilton who had a showing in a recent Kino Kabaret in Montreal called Kill Him. I was asked to make something akin to the soundtrack from Drive and came up with these two pieces:

Mondo Mondo (2011, music for Kill Him)

Uomo Uomo (2011, music for Kill Him)

The two songs picked were Tick of the Clock by the Chromatics and A Real Hero by College. For bass and lead synths I used the Novation Bass-Station and Tal-Bassline. I would also like to take this oppurtunity to share with you the wonderful world of free Togu VST’s. I tend to use their generators sparingly in my own music but their reverb and delay effects are great to work with.

Hammer time

October 14th, 2011

CAN’T FORGET YOU

When people think of David Bowie’s Berlin period most will turn to “Heroes”, no doubt due to its familiarity. James Murphy of LCD Soundsystem reproduced the single’s signature guitar on All I Want off of This is Happening but to me, his most interesting homage to Bowie and Eno came from the album’s first single, Drunk Girls, pulling from Boys Keep Swinging off of Lodger (not to mention the album cover). Lodger saw Bowie’s return to a percussion driven album, a more pop oriented sound and the start of a long hiatus from collaborations with Eno.

My favorite song on the album is without a doubt, Move On. Bowie’s voice leads us to a pain stricken climax as the traveler cries for a love he left behind. Something always struck me about his delivery and how controlled he sounds all while appearing to be losing his thread. Songs like Red Money and DJ could have been found on other albums but I think this track is what pulls this album together as something different and the perfect end to the trilogy and partnership.

Move On (2011, unreleased)

I tried to make this my own but I soon came to the realization that Bowie songs are good for a reason. You change too much and it just becomes another crummy cover so I’m hoping my delivery sets me apart at least a little.

October 10th, 2011

FIGHT!

A new version of Battle Capacity is being released this weekend and I was asked to create some new menu music. This seemed like an appropriate follow up to last week’s post as we have two completely different styles of menus. Trying to accentuate the bright colours and characters of a game is important and as I tend to lean towards moody and broodier themes I always appreciate working on something different.

Battle Beach (2011, main menu theme for Battle Capacity)

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Not much to say about this piece other than taking a lot of inspiration from later Sonic game menus. I used one of the main bass riffs from the Battle Capacity boss battle music and built from there.

The rest of the soundtrack, including Battle Beach is available for free on CharlieTwitch.com.

October 3rd, 2011

BIG WHEEL KEEP ON TURNING

I’ve been developing a game for the last few months as a personal project and vehicle (heh) for some new music and atmosphere ideas I had over the summer.

This next piece is a work in progress for the game’s menu music. Being a car combat game I took a lot of cues from the enormous catalogue of past car combat games and what they used for their menus. One of my favorite themes is the music from Rogue Trip 2012‘s main menu. It immediately gives off the sleazy atmosphere you should expect from the rest of the game.

As the project I’m working on involves a lot of exploration and RPG elements I wanted to give the impression of discovery along with a heavy, driving beat. Players will be picking their character name and stats while this is playing so it’s important for them to know what lies ahead.

Don’t Look Back (2011, WIP menu theme)

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I tried several ways of incorporating vehicle sounds into the theme all while trying to keep it from sounding forced. Using them as instruments rather than purely narrative devices seemed like a much better choice. The ignition at the start as a drum roll, the ticking of a car cooling as a loose percussive element and tire squeals accompanied by horns and strings. Tools and metal impacts are added to lead sections to make them more uneasy and chaotic.

An example of the effectiveness of music on a menu is the music for the Vigilante 8 series composed by Howard Drossin. For the first game menu Drossin chose a steady beat, running bass and borrowed heavily from standard disco stabs and progressions. It was great for setting the vibe of the game and got you ready for the rest of the 70′s influenced soundtrack.

For the second game the menu theme was more funk based with a slower beat and light Italo disco influence. It was also mixed very cleanly. While it definitely fit the new menu screens it was far too busy with vocals stabs and catch phrases and lacked the rawness of the previous game to prepare the player for the road ahead. Regardless, the Vigilante 8 soundtracks are great and diverse examples of original music in video games and I highly recommend checking them out. Drossin avoids a lot of the standard, heavy-metal riddled soundtracks that tend to accompany car combat games with great success. I’m looking at you, Twisted Metal…

September 19th, 2011

BROAD SALUTE

This next piece is an excerpt from a seven minute composition for a short film by myself and Daryl Legge that we hope to release in the next month. The film is an exploration and exhibition of his most recent sculpture series which I will be sure to post here once it’s completed.

The Broad Salute – I & II (2010-2011, work in progress)

Each segment is made to reflect the shape and presence of each of the five pieces in the exhibition which range from the sublime to aggressive and violent. The two segments in the above composition are of a warning light and barb wire hive. As the objects are stationary I am hoping to evoke movement and further the anxiety brought on by the sculptures but at the same time, not overwhelm the audience. For the musical style I made a few tests with a more electronic, atmospheric focus and found them conflicting with the visuals. Settling with more traditional instruments had the music envelop the visuals rather than push them around while still creating a sense of malaise in the listener.

The final work will be exhibited on a web space built around the video piece.

September 16th, 2011

I KNOW YOU’RE FEELIN’ LOVE

Listening to The Man From New Guinea by The In-Crowd I stumbled upon Reggae Groove, an easy going dance-hall track with some simple “Hey yeah!’s thrown over it. I’m not usually keen on direct sampling but this was too much fun to pass up.

True Feelings (2011, unreleased)

Everything else was recorded in a day meaning there are still quite a few changes I’d like to make but I’m still pretty happy with how it turned out.

In other news I will be performing for OFF Interarts upcoming Inside Out show in Montreal on Saturday the 24th of September at 12pm. It will be another ¡FLIST! set along with a few new songs from here and there.

August 1st, 2011

BACK FROM THE DEAD

Just finished the music and sound effects for a small zombie game for the 2011 SA Developer Challenge.

United Wastes (2011, main theme for US of Z)

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The game is a fun little Pandemic clone programmed by Scott Ray with art and sound by yours truly. We had one month to complete the game and while it lacks a bit of polish I must say I’m pretty happy with our final product.

Victory theme (2011, music for US of Z)

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Defeat theme (2011, music for US of Z)

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Menu theme (2011, music for US of Z)

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The game is available for free here and requires the Microsoft XNA framework. Thanks to all of my friends that were forced to sit through a play-through or two.

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